Metric (key = "distance") {float {1.0}} Metric (key = "angle") {float {1.0}} Metric (key = "time") {float {1.0}} Metric (key = "up") {string {"z"}} Node $node1 { Name {string {"Hemi.004"}} Transform { float[16] { {0.27187737822532654, -0.49888503551483154, 0.8229194283485413, 0.0, -0.30951613187789917, 0.7643609642982483, 0.5656430721282959, 0.0, -0.9111983776092529, -0.40849241614341736, 0.05339948087930679, 0.0, -2.757650852203369, -9.431076049804688, 5.95672082901001, 1.0} } } } Node $node2 { Name {string {"Hemi.003"}} Transform { float[16] { {0.7502987384796143, 0.0977882444858551, 0.6538266539573669, 0.0, 0.30848366022109985, 0.8229403495788574, -0.4770817756652832, 0.0, -0.584713339805603, 0.5596486926078796, 0.5872849822044373, 0.0, -21.332839965820312, 13.143266677856445, 17.66548728942871, 1.0} } } } LightNode $node3 { Name {string {"Sun"}} ObjectRef {ref {$light1}} Transform { float[16] { {0.548886239528656, -0.3135334551334381, -0.7748681306838989, 0.0, 0.4633632004261017, 0.8856559991836548, -0.030132969841361046, 0.0, 0.6957142949104309, -0.3425058126449585, 0.6314042806625366, 0.0, 11.691883087158203, -8.666650772094727, 16.153589248657227, 1.0} } } } Node $node4 { Name {string {"A Group"}} Transform { float[16] { {0.43462705612182617, 0.0, 0.0, 0.0, 0.0, 0.43462705612182617, 0.0, 0.0, 0.0, 0.0, 0.43462705612182617, 0.0, -0.042978569865226746, -0.08680282533168793, -0.07211434841156006, 1.0} } } } Node $node5 { Name {string {"Empty"}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -3.361814022064209, 4.014839172363281, 1.0} } } CameraNode $node6 { Name {string {"Camera"}} ObjectRef {ref {$camera1}} Transform { float[16] { {1.0, 6.096441882885247e-18, 5.167396624874274e-17, 0.0, -5.167396294002029e-17, 0.23271878063678741, 0.9725440144538879, 0.0, -6.096443950836778e-18, -0.9725440144538879, 0.23271878063678741, 0.0, -0.2511955499649048, -22.966096878051758, 5.909947872161865, 1.0} } } } } GeometryNode $node7 { Name {string {"Plane"}} ObjectRef {ref {$geometry1}} MaterialRef (index = 0) {ref {$material1}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } } GeometryObject $geometry1 // Plane { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 4 { {-237.0, -237.0, 0.0}, {237.0, -237.0, 0.0}, {237.0, 237.0, 0.0}, {-237.0, 237.0, 0.0} } } VertexArray (attrib = "normal") { float[3] // 4 { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} } } IndexArray { unsigned_int32[3] // 2 { {0, 1, 2}, {0, 2, 3} } } } } LightObject $light1 (type = "infinite") // Sun { Color (attrib = "light") {float[3] {{1.0, 1.0, 1.0}}} } CameraObject $camera1 // Camera { Param (attrib = "fov") {float {0.9799147248268127}} Param (attrib = "near") {float {0.10000000149011612}} Param (attrib = "far") {float {323.0}} } Material $material1 { Name {string {"Material.013"}} Color (attrib = "diffuse") {float[3] {{0.11567568951361906, 0.11567568951361906, 0.11567568951361906}}} Color (attrib = "specular") {float[3] {{0.5, 0.5, 0.5}}} Param (attrib = "specular_power") {float {50}} }